Full lockup
Badge, wordmark, and the "Interactive | From pixels to reality" line.
The default. Use this unless the space is too narrow to keep the tagline legible.
Logos, brand rules, and the facts. Everything on this page is cleared for editorial use — no permission needed.
Every logo in this kit, vector and raster, light and dark, including the animated badge. 42 files, sorted into a folder per mark. 7MB.
LOGOS
Badge, wordmark, and the "Interactive | From pixels to reality" line.
The default. Use this unless the space is too narrow to keep the tagline legible.
RYNUA with the "Interactive | From pixels to reality" line, without the badge.
Where the tagline still has to be read but the badge would repeat a monogram already on the surface — an end card, a document footer, a wide banner.
RYNUA set on its own, without the badge or tagline.
For narrow horizontal spaces, or anywhere the badge already appears nearby.
The R monogram. A knockout: the square is solid and the letter is cut out of it.
Square contexts — avatars, app icons, favicons. Because the letter is transparent, always place it on a surface that contrasts with the square.


The same R monogram, in motion — the assembly animation the site itself plays during page transitions, exported as a fixed loop.
Screen use only — video, social, a web embed. It loops indefinitely with no pause, so it is not a substitute for the static badge in print or anywhere a still mark is expected.
SVG is the web master and EPS is the print one; both scale to anything. The PNGs are RGB, for screen. Need PDF or a different raster size? Ask and we will send it.
USING THE MARKS
Keep free space on every side equal to half the height of the badge. Nothing enters that margin — no type, no image edge, no other logo.
Measured by height, because height is what the tagline's legibility depends on. Everything above is drawn at its actual floor. The lockup holds at 60px, the same height it runs at in our own navigation; the wordmark keeps the proportion it has inside that lockup. In print, treat 16mm tall as the floor.
WHAT NOT TO DO
The marks ship in every variant they need. If none of them fit the surface, ask us rather than modifying one.
Do not stretch or squash
Do not recolour
Do not rotate
Do not add effects
Do not outline
Do not crowd
COLOUR
The identity is monochrome by choice, not by omission. Three blacks and two whites carry every surface on the site.
TYPEFACE
ABCDEFGHIJKLM 0123456789
Display type is Archivo at weight 900 with the width axis set to 110 and set in uppercase. Body copy is the same family at 300 or 400. It is a free Google font, so coverage can match the site exactly without licensing anything.
Get Archivo →FACTS
BOILERPLATE
Rynua Interactive is an independent, self-funded game studio in the Netherlands building Stellar Mariner, a first-person space MMO in Unreal Engine. Stellar Mariner is being built around one persistent world: one economy, one history and one authoritative record of what happened. Crowded locations can run more than once to keep players close to the infrastructure best suited to host them, while the persistent world underneath remains shared. The Cassian System is the beginning of a universe designed to grow over time. Rynua develops Stellar Mariner in public, documenting the work from its foundations onward.
TERMS
News coverage, reviews, videos, podcasts, storefronts, event listings, and anything else editorial. No permission required.
Merchandise, altered marks, or any use that implies Rynua endorses or partnered on something it did not.
The Rynua Interactive and Stellar Mariner names, logos and associated marks remain our property. Screenshots and footage of Stellar Mariner may be used freely in editorial coverage of the game.
PRESS ENQUIRIES
Go to theInterviews, assets, and anything not on this page — ask and we will answer.